

They can be used as little personal goals as a player. Personally I don't think achievements are that important anyway.

What they could do is create a different, not overlapping, set of MP-only achievements. Basically it makes sense then that each player gains achievements only in SP. Happened a lot to me, my MP pal had perks from finishing their campaign. They could be misaligned with your character/map progress. But that guest character can come from their own SP map/game. It's just having a guest character invited into your SP game map. Others depend on using your own character from the SP game. If a multiplayer game is designed as a parallell linear experience where all players get through the same game milestones together, that's easy, everyone would get them.īut there's different ways to do multiplayer.

With Microsoft, all things are now possible There's a lot to love about State of Decay 2, and some of its rough edges amount more to charm than annoyance, but the simulation is so glorious and immersive, I just wish the engine and presentation were built to match it. These are just a few examples of the litany of small issues that coalesce to stunt State of Decay 2's overall quality. Combinations of actions, such as reloading while crouched, look painful and unnatural, while weapon swings look cartoony, rather than immersive. State of Decay 2's animations are also painfully rough by contemporary AAA standards. Even Minecraft has State of Decay 2 beaten in this aspect, with State's infamous "tether" stopping you from roaming too far away from the game's host. The fact the game doesn't have dedicated servers is criminal, considering Microsoft funded the game, as it places dumb restrictions on the way co-op works. In my most recent playthrough just now, I had an ally run straight up to an enemy and get instantly gibbed by a hostile shotgunner.įriendly enclaves gather and block doorways, standing around like deers caught in zombie bloodstained headlights. Even now, I get NPCs and zombies falling from the sky, a bug I wrote about back when I played the launch build two years ago. Sometimes cars can just vanish, or spin into the air and dart across the map. The State of Decay subreddit is a passionate place of zombie-killing fans, but so often, the posts seem to be showcases of the game's annoying, and occasionally hilarious bugs. With Microsoft's resources and funding, State of Decay 3 should be better than ever, but only if Undead Labs can iron out some of the game's long-term kinks. The goal has always been to create a connected, multiplayer zombie apocalypse survival simulator, and State of Decay 2 is a step forward towards that, adding co-op and expanded simulation features. State of Decay is a bit unique for how its roadmap of games was shared with its community long before State of Decay 1 launched, even. The studio has also grown a fair bit since joining Xbox Game Studios, undoubtedly to beef up the possibilities for State of Decay 3. State of Decay 2 is Undead Labs' first game on the Unreal Engine, and was built in partnership with Microsoft, rather than as part of Microsoft.

STATE OF DECAY 2 STATE OF DECAY 3 WINDOWS
Source: Windows Central (Image credit: Source: Windows Central) They feel great to use and have a wide variety of options for players to hunt down (and swing). While they take a pile of stamina to swing and need to be positioned carefully over other weapons, they can devastate multiple zombies at a time, sending them flying onto the floor. The best feature, though, for me, is probably the heavy weapons. For returning players, it adds a breath of fresh air to proceedings and adds to the body of content in what was already a pretty beefy package. Regardless, the layout of the new map is fascinating, with steep hills, thick forests, and unique bases with new facilities that don't appear on other maps. Perhaps that was the intended effect, but it gives the map this sort of drab, overcast climate that is the kind of mood I expect to get while visiting my family in the north of England, rather than in a video game. In fact, some of the gamma and HDR seems a bit odd to me, with aggressive bloom on the new map washing everything in a misty haze. State of Decay 2: Juggernaut Edition also brings some new graphical improvements, although it's hard to really make out a difference.
